Tuesday, January 27, 2009

Don't Be Greedy

Good Morning Muser's, I hope this patch Tuesday is going well. Let us all pray that the server glitches we've been seeing are whisked away by Blizzards magic wand!
What you see above you was a rare moment when good guy won. I decided to grab this screenshot because I was sure that I would I needed to defend myself in a flame war on the realm forum. Also because it's awesome when you out roll someone who's a sneaky bastard.
Now here's the story. From 1/23 to 1/25 the Missus was away at a convention in Denver. Now I did have to teach while she was gone since the tutoring season is now in full swing, but as luck would have it instead of tutoring\break\tutoring on Saturday I bopped from student to student. This let me play WOW from 2:30 p.m. till I was ready to hit the sack.

As I'll post later I spent the majority of the time Sat\Sun working on Lunar Festival achievements. But I did take in a couple of dungeon runs over the weekend. This was one of them a vault 25 man pug. We downed the boss on the 2nd attempt, and I was surprised to see the Epic Moonkin PVP Gloves drop. I've done about 5 vault 25 man pugs, and never has druid gear dropped for me yet.
Within 30 seconds of downing the boss & getting my Badges, I get a pst from Druidlord offering me 500 gold to not roll on the gloves. Now I'm just going to say my peace and move on. It has been my experience that the worst players of WOW tend to have the most egotistical names. I wish I could say with 100% accuracy that there's a direct proportional relation to UberName & bad player, but since I usually avoid those players anyway I can't say it with any degree of scientific certainty. But I will say that \when I mentioned what happened to my guild, the trash talk about the above player was quite thick.
In any case I told Druidlord no go on his offer & I rolled. My roll beat his by 1 point.
Just goes to show you that the universe will slap back greed.
Until another day
The Musing Moonkin.










Friday, January 23, 2009

Critical Mass: It has happend before & will happen again..and again..and again

I haven't been playing WOW a lot lately. It's a couple of real life factors. My wife went away for business at an odd time (mid week) so this threw off the weekly schedule. Career-Wise both Full and Part time jobs are very busy. This has eliminated the blocks of time that I could dedicate to my guilds attempts at cohesive raiding.
In addition to the real life complications & obligations. There is also the Spectre of Patch 3.08. Now I want to be clear a lot of the tweaks in 3.08 I love. But like I said in a previous post a rule of client-server design is that if it's not broken don't mess with it. However sometimes you have no choice and when your hand is forced an you do make 'changes' to a client-server archetecture you'll see what players are experiencing with 3.08. perhaps one major glitch (lag\server disconnects in dungeons) & then lots of little 'hiccups'
The funniest for me was on my new Alt. Who's being nurtured and encouraged by my guild (what your leveling a prot warrior hell yeah I'll help!) I was in redridge a couple of nights ago (wed I think) and above the rethban mines is a path thats blocked by several large boulders. Now back when I was n00b and turndow was on rev 1. I tried to get past those boulders. I couldn't get past them. Well guess what wed night I did.
And I ran up that hill...And saw an unfinished area between the Redridge Mountains & the Burning Stepps. In my awe I ran down to that unfinished area..And hit an invisible wall.
Ok this is important. Were not talking about Northrend or Outland were we've all hit invisible walls. Were talking Azeroth...one of the first original zones. there shouldn't be invisible walls here.
Then it hit me. 3.08 was much more than it seemed. It was a core change hidden underneath little fixes and improvements. If they changed this, then what other changes in the very physics of the game world had also been changed. But it also hit me then that this has happend before with WOW but like so many before we've forgotten them. Ask old timers (04/early 05) about how stable wow was back then. It was very stable, compared to other games. But it had its issues as well.
So 3.08 is out. and for better or for worse the world is changed
Until another day
The musing moonkin

Friday, January 16, 2009

Turndow & The Vestiges of Early WOW: Part 2

Happy Friday Everyone!!!

In part 1 of this entry I posted that I decided to rebuild my first toon again due to a shortage of tanks on my server & in my guild. Well as of yesterday he's 17 level and enjoying the breadbasket of westfall and the craggy hillsides of the Redridge Mountains. If I have time this morning I'll get him his first pair of shoulders!

The second part of this post covers a phenomenon that fascinates me both in Real Life & WOW. I love spotting the remnants of the old world that are still present. For example where my wife & I live in Northern New Jersey once was all vacation homes & farmland. Now its all developed into Office Parks, Malls, Condo Developments etc. But every so often you can still see remnants of how this area used to be. A building here, a road sign there, etc. These vestiges seem puzzling, seem out of place unless you know what this area was like up to the early 1980's. In my travels I always like to spot these relics of the past because it reminds me that change isn't instantaneous, its a evolutionary process in which the old is gradually replaced by the new.

This messy process also extends into digital creations. I know this first hand from work. My current application has vestigial parts to it that absolutely make no sense unless you know how the business ran 15 years ago. This also holds the same with World of Warcraft.
Although the developers have done major design changes to WOW since it's launch in 2004, if you look carefully you can still see and experience remnants of a much older version of WOW. Now make no mistake you can miss them if on your treadmill to level 80 if all of your focus on is getting to end-game. But if your aware of where you are in the game they stick out like historical roadsigns. This is coupled with the fact that some of them are literally tied to the mechanics of the application, and unless blizzard makes a WOW II and rebuilds the game from scratch them they will be with us through every expansion.

For example lets start with white gear. Now whether your a level 1 toon in a starting zone or an end game raider purchasing thread in Dalaren, 90% of vendors only sell white gear (the 10% that don't sell white gear + uncommon gear that replenishes over time.) I never really thought about this until I was leveling Turndow & was in ironforge learning how to use guns & having to purchase a gun from a vendor. It got me thinking; no player after X level (usually 14-16 from my own experience,) uses white gear. It has no stat bonus it doesn't make you more powerful. Still though the vendors sell it like it's going out of style. Yet every vendor sells it.
This paradox (white gear is everywhere / no seasoned player uses white gear) lead me to thinking about Vanilla WOW. And by Vanilla WOW I don't mean 1.x or the beta release candidates, I mean the first build that started it all. It sits somewhere in Blizzard HQ, gathering digital dust, only seeing the light of day as an example of design changes. My instincts tell me that initially Blizzard was designing WOW to be a very magic poor world. This is radically different than today's game where you can give your alt's epic gear etc.
There may have been a time when white gear was base gear & uncommon really was uncommon. This game environment would have made a lot of sense considering the Lore. Magic after all had caused most of the major cataclysm in the game. However as the game was refined through in house play testing, the developers made magic more commonplace.
Yesterday I mentioned this at lunch to a co-worker who's played WOW since 2004. Ironically he had also been talking about white gear to a guildie on vent the previous night. Now he's not true 'old-school' which we both define as WOW players who play tested the alpha and beta clients. He started about a month after launch. But he did confirm my instinct. Back in 2004 he like a lot of players, rolled a rogue (hunters & rogues were easiest characters to play at launch.) Being a rogue he wanted to use fist weapons for the talent build but couldn't find any. They just didn't drop until you got to higher level dungeons. So he purchased a white fist weapon & had a guild member enchant it for him.

This historical fact brings me to enchanting. If I recall originally enchanting was going to be a little different. There was talk that enchanting could be used on regular gear to make it better. And by better I mean transmute it into a sword of the eagle or the monkey etc. When I discussed this with guildies who did Alpha testing they recalled this being talked about in the forums but it was scrapped because the costs to make a white weapon comparable to a green weapon were prohibitive. It simply didn't make sense to disenchant magical items to make a non-magical item magical.
In addition there is one more little gem of vanilla wow that supports this hypothesis; Blacksmithing starter quests. Against my better judgement I chose mining\blacksmithing for Turndow (I know a smart tank either goes mining\engineering or herb\alchemy.) Regardless of this faux pas, as you level blacksmithing you may be asked to go to Ironforge which will lead you to a blacksmithing quest.
Now by the time your able to get to Ironforge & do the quest. your character is usually between levels 11-12. Yet the recipe learned from the quest produces gear that's minimum level to use it is level 6. I know of no level 11-12 toon that will use level 6 gear,since by then you can purchase greens off the auction house that have better stats. So why is this quest in game? It doesn't make sense except if you view it as an original quest from the start of WOW development.
In this light, a level 6 longsword with + 1 enchant would make a lot of sense since it gives a player comparable damage to a level 12 white weapon. And since Blizzard has said in the past that it wanted to keep old quests in the game to preserve the history of WOW, this vestige will still be in the game until the servers are closed

So you may be asking yourself, OK I get the old quests are still in game, but why is white gear being churned out by end game vendors? I also discussed this with my co-worker & he confirmed that my hypothesis on this little quirk is probably correct.
WOW design is client/server based as we know from when the world server goes down. Some of the pieces are on your computer, some are on the server. The vendor objects are all on the server. From my experiences with server clients IRL, my instincts tell me that some components of the game universe are from the original vanilla builds. And since these components are stable, (and a core rule of client server architecture is that if something is stable you don't mess with it!) they are left alone.
Ergo white gear will be churned out by vendors ad infinitum until the servers are closed down.
Until Another Day
The Musing Moonkin




Friday, January 9, 2009

Turndow & The Vestiges of Early WOW: Part 1

I decided (again) to rebuild my first toon Turndow. For those of you who don't know He was a warrior on the Gnomeregan server. I got to level 40 & gave up on him. This was because I didn't have any help from anyone and I got frustrated. Luckily while I was trying to kill Bloodsail Raiders I saw a Moonkin Druid and found my true calling. Still though Turndow has always held a spot in my heart since I tried so hard with him.
Due to a shortage of tanks in my current guild, I decided to reroll him (again) on Fenris. Unlike other alts I have invested time into, I have considered using 40 EOH badges to get the heirloom shoulders. I've only stopped myself for these reasons:
I. The rumors of a badge trade-in system: (X EOH = 1 EOV) my guildmates & I pray for this as we still run heroics for rep\epics & pavlovian conditioning, and are reaching the point where there's nothing we really want. I'm mulling the 100badge mammoth, but until the fix the archs in the major cities to accommodate mounts of exceptional size...Um I'll stick with my older svelter mounts.
II. Dual-Spec: With Dual-Spec on the horizon, I will be feral tanking (thanks to my learning the spec with Greathoof.) In my bank tabs I have level 80 blues and epic feral tanking gear including the Staff of Trickery that are waiting for this change. I expect also that I may need to blow some EOH badges for tanking.
III. Time Constraints: I will be frank, although I preach to players to 'Make Peace' with time constraints, & accept that you cannot have more than one well geared toon, I am human, and I want to have my cake & eat it too. So while I enjoy rebuilding Turndow, Neren's needs still call to me. So I am mindful that if I level Turndow, then I can't invest time into my other goals.
IV. Bad Memories. I mean really bad memories of playing a warrior and getting my A$$ handed to me again & again & again. I know that which does not kill me makes me stronger, but at the same time It can also leave you horribly traumatized.
Still though with the changes to WOW since I last picked up the sword & board, I've found leveling him to be quite fun. The question though will be will I pursue it or will I let him slip into toon storage?

Saturday, January 3, 2009

1773 not 1773ist

This post started as a response to a issue I've been seeing on my server (Fenris-US). From what I can gather this is also happening on other servers as well. There are a plethora of players who are attempting heroic dungeons without the necessary gear. On one side they're stuck in a catch 22, at the same time they're inclusion in a 5 man group may and has resulted in wipes.
On New Years Day (BTW HAPPY NEW YEARS!) I was in an UP PUG and we wiped on the 2nd and 3rd pulls. I looked at all the other members of the pug and realized that two of them were not geared for the instance. One was in blues ranging from 76-78, and the other was still clinging to his hard earned epics from Burning Crusade. I left the pug and let the tank & healer (who were geared for the instance), that it would be a wipe fest & I wasn't going to bang my virtual head against a virtual brick wall.
When I brought this up in guild chat a couple guild member's busted on me for being snobbish, but I clarified my position to them. There are 1773 players then they're 1773ist jerks.
And my dear readers there is a world of difference between the two. Being 1773 means you have a firm understanding of the game as a whole. (Note: I will not go into how much that entails.)Being 1773 means that you understand the progress treadmill and have made peace with it. And by made peace I mean that you accept that if your gear isn't up to spec well today isn't your day to run Malygos 25 man. Being 1773 means that you know runs and can give strategy to players on the fly without sounding like a know it all.
In all my hours of gametime, and all the countless players I've met I can think of only 10-20 players who fit this definition of 1773.
On the other hand I've met hundreds of 1773ist jerks in my game time. To save space i've broken them up into a couple main groups.
1.) Crustified Old Schoolers: These players I divide into two groups:
a.) Those who have been burnt so many times by so many bad experiences that unless you fit their idea of a good player your worthless. These players are like a tough stain on the carpet, it's been there for 10 years and will be there until you replace the carpet. I've made peace with these players by avoiding them unless absolutly neccessary.
b.) Those that wish WOW was an unchanging enviroment where Priests Healed, Warriors Tanked, and DPS knew it's place. With the gameplay changes introduced in 3.0 these crotchy old farts (even if they're only 21) have been hiding in a corner rocking back and forth.
2.) CotU (Center of the Universe): These players whether they were neglected by their parents or are shy IRL, need to be the center of the universe in game. You can hope they'll change but the odds are against that as I was reminded yesterday when I setup my first 25 man vault pug (a personal achivement I must admit) and watched the raid dissolve due to 1 players need to dominate the raid. From my experience CotU's are either Warrior Prot Tanks, or Healers (usually holy priests or resto druids.) The difficulty with CotU's is that some can back up the trash talk, but then it becomes a question or is their social aggro worth it.
I know what you might be saying "They're are so many more bad player types" Very true, but I wanted to just focus on the 1773ist jerks in this post. I may go over other player types in a future post.
Until another day
The Musing Moonkin