Thursday, December 24, 2009

Why I quit WOW \ The issues with World of Warcraft: Part 1

Greeting Musers
    I mentioned in my last post I quit WOW because the consequences of playing WOW were no longer worth the benefits. When I attended my IT end of year meeting & mentioned this to another ex-player he concurred this was the same reason he had quit. Though we briefly spoke about it, we began to discuss the issues with the game that lead us to this choice.
    Before I begin though I need to explain my list. As an IT systems geek, I have to look at the big picture in order to solve problems & to grade issues. This has lead me to be cold at times when a user is having problems with a BlackBerry, but as they're bosses boss knows I have to support all of our company's BlackBerry's for the America's. But it does give me an insight into the how's and why's on system's, such as World of Warcraft.
    The main issue with WOW is the same issue many other systems face. It was built to solve a problem, was hugely successful & is now being forced to do things that the original designers never intended it to do. It has attracted user's who were not familiar to the architecture of the system & had to be adjusted to support them while at the same time keeping it's original user's happy.WOW has now become bloatware.
     Before I go into this lets talk about why WOW rocked. 1st  though MMO 101: All subscription based MMO use a standard currency: Time. He who can put in the most hours (or who can afford to pay someone to put the hours in for him,) is He who is on top. When WOW launched in 2004, it was successful because it greatly improved on the MMO Currency exchange rate . Prior to WOW MMO's were awful in this regard.You don't get a term like poopsocking if a game  is an enjoyable romp in the woods! WOW's designers took the currency rate & cut it in half . A dungeon that took 4 hours in Everquest now only took 2 hours. A raid that took 8 hours now only took 4 etc. This made it possible for what i think was WOW biggest success: The democratization of MMO's
    By cutting down on the amount of time required to play the game WOW opened up MMO's to people who had avoided them due to the draconian requirements. A 25 year old male gamer who avoided EQ\UO because they had a full time job, social life etc. could now afford the time requirements of WOW. Yes he would have to give up something else to play the game but now he could delve into the MMO environment that he had avoided for fear of the consequences. While this was in itself a tremendous improvement. WOW greatest success was far more  sublime.
    Over the years people have written about WOW's success and listed the many things that the game improved on compared to existing MMO's I have found though that with successful systems it's always the unassuming things that lead to their success. For example Facebook over took My Space because it was easier to use. That's it - End of Story. It was an easier for someone with little computer experience to use Facebook than it was to setup a MySpace page.
   WOW became the top dog because it allowed people with no MMO experience to start playing the game without jumping through hoops. Prior to WOW required a user to either a.) Know someone who would help you along b.) Read up prior to setting up a character or c.) Suffering  from griever's or PK's until you learned the ropes. WOW changed this. People who had never played a video game were able to load it, login & learn how to play. This feature + the cut down of time requirements + all the other improvement that WOW presented is why it still has 12 million user's playing it.
    In my next post I'll go into the details of how these great improvement have lead to it's current sad state
Until another day
The Musing Moonkin

Why I quit WOW: A farewell to Moonkin Musings (sniff, sniff)

Greetings Musers:
   Well it's been over six months since I last posted. It may have been another six months if a reader hadn't emailed me to see why the posts stopped in June. But that /player poke gave me the urge to put what's been mulling in my head for a while, but it really came to fruition this past Tuesday when I sat with a co-worker who's also an ex-wow player & we mused over why we quit the game & what we saw as the critical flaws in WOW. Granted we're both IT people so our views may be a little biased but he did agree with my points on the issues & the logic of our decisions.
    I quit WOW back in August. Initially it was a response to a crisis of my own creation, & as a self-flagellation to the death of one of my pet chinchillas. I thought that if I had paid more attention to the little puff then maybe the issues he had would've have been more noticeable. and I could've saved him.
    But as I've made peace with the fact that 1.) he was sick for a long time & 2.) his breeder stopped breeding chinchillas due to the issues with her herd. I forgave myself for his Death. Still though I quit WOW. 
    I have to admit it was very hard, the urge to play was strong. And oddly the person I had initially quit for, (my wife) actually encouraged me to play. Her argument was that it was my way of de-stressing & as long as I handled it in moderation she was fine with it. So I reloaded the game, & started up again. Then one night while I was in the middle of a daily quest for the Argent Crusade, she tells me that she wishes I wasn't play WOW again & that she liked me when I was "Off the Dragon." I promptly shut down & proceeded to delete my alt characters (even my Tauren Druid!) & left poor Neren alone on the character list. 
     In addition I also had to remove the client from my work PC due to our company's IT security audit. While this was never an issue prior (hence 7 IT staffers having WOW loaded & being told of the record it didn't worry the security officer since his scans of our PC's had shown no misuse other than  the WOW client.) because of the audit the various 'unauthorized apps' that we had been allowed to use on our PC had to be removed so that we didn't get any write-ups. 
    So no WOW on my Work PC & no access on my home PC did help with the withdrawal,  but don't get me wrong there have been many times in the past four months I've wanted to play again. When I heard about the release of Cataclysm, when I had a really rough day, when I was by myself on a Friday or Saturday night because my wife was watching our nephew's or nieces. But I didn't start playing again. It wasn't that the game was boring, It was that I realized that WOW is a lifestyle. I'll repeat that last point: World of Warcraft is a lifestyle and like any lifestyle it forces you to make choices. I got to a point where the choices that you have to make in order to play WOW were not worth the consequences.

    Before I continue I need to make this point. For most of this decade I practiced & taught Aikido. One of the many things I got out of my practice was the following: All choices have  good & bad consequences. When I started back in 2001 my girlfriend at the time encouraged me to practice, I had wanted to study Aikido since early 2000. The consequence of this encouragement was that within a month of my practice the Children's Aikido instructor felt I had the right temperament to help with the Kids class. I could've said no but hey he was a Nidan & I was frankly scared of saying no to him. 
    Because I started helping with Kids class I could no longer go out on Friday nights with her & our friends since I had to be at the Dojo bright & early Saturday morning to clean it before classes started.  The one time she came to meet me at the Dojo on a Friday night to go out to Dinner became an uncomfortable hour of suffering for her since she had gone out to a bar prior & in her words "felt dirty" coming into the Dojo smelling of cigarettes & alcohol. In retrospect her choice of encouraging me to practice Aikido & my choice of pursuing the apprentice path lead to eventual break-up.

     In that respect WOW is no different. The choices I had to make to be a successful player on my server were no longer worth the consequences. This is why I've been able to resist the urge to re-login; I could've reup'd my account but it wasn't worth the effects in the real world. I'll cover these effects in my follow up post. Until then consider what WOW has given you vs. what it's denied you. If your like me you may find that it's no longer the end all be all

Until another day
The Musing Moonkin