Showing posts with label PUG. Show all posts
Showing posts with label PUG. Show all posts

Monday, February 4, 2008

A coincidence...I don't think so!

As I've posted previously I work two jobs, full time I'm an IT Geek who works in mobile tech (one of my guildies was happy to find this out since I helped him w his real world quest for a cell phone management solution!) & on the Weekends I drive around Rockland\Westchester county teaching SAT Prep. Not that the SAT season is in full swing. My wow playing time is cut down to about 10-15 hours a week. For the average video game player this might seem like a bit but for anyone who plays wow, this translates to about an hour a day (checking auctions, doing 1/2 daily quests, herbing, farming motes for primals etc.) Some weeknights I might make a guild run, but I usually have to block it way in advance.
So Sunday Night after tutoring in the morning & teaching during the afternoon. I sat down exhausted to watch the giants\patriots game. I punched into WOW figuring well I can at least farm or make a chunk of gold doing a slew of dailies. The Netherwing give you the most gold but I prefer the Ogrila\Cooking quests (They require less mental effort esp cooking since it's either A.) Skettis B.) Ogrila or C.) Eco Dome Mid-Realm D.) Ancestor Grounds in Nagrand.) Instead I ended up leading a pug run through heroic Auchenai Crypts. So as my local team battled the heavily favored Patriots, My pug group consisting a frost mage decked in blues & greens, a shadow priest, a holy priest & a arms\prot warrior plowed through the crypts & didn't reach our first wipe until after the first 4 pulls. This alone is a major accomplishment since many heroic crypt runs end at the first pull, with five players Around the same time the giants won the super bowl we were standing over the corpse of Exarch Maladaar just as the Giants won the game.
Most end game groups will not take on crypts because of the difficulty of the first room & the additional mobs, but we kept our cool, burned the adds down & kept the communication channel open. Being the leader made it difficult to keep the dps going, but I quickly learned to just mark & let my group preform their roles.
It also helped that the person who should've lead kept giving me advice from time to time. He also encouraged me when I wanted to give him leader, and he helped me convince the tank to keep going since he never had tanked in Heroic Crypts before & didn't have a frame of reference to how difficult the crypt run can be without the right group cohesion.
So Giants win, We Cleared Crypts. I got myself a nice Potent Fire Opal to go into my Armwraps of the Kaledori Protector, but lost the need roll for the Sash of Arcane Visions to the Blue\Green frost mage, (but really she need the boost in gear IMHO.) For a long time I fought leadership, until it was thrust onto me, Now I'll accept the responsibility & the perks!

Friday, February 1, 2008

Kara is the new mech 3 badge run

As I posted on Wednesday, I was home sick w the wife. I recommended that you should never play WOW while sick. I think it drains your soul, but it could be the hunching over the computer screen that causes the affliction! Alas though I didn't follow my own advice & logged in around 2pm. Since only a couple of guildies were logged in, I went into the stew pot that is the lfg channel, & started barking about getting a group going for the heroic daily which was Shadow Labs, (I need this one for the champion of the naaru quest line so I figured well at least get this out of the way. As I started building a pug an ex guildie pst'd me about running a kara pug that his guild was doing. The run consisted of 8 guild & two pickup's including myself.
Our kara run cleared through all the bosses except for Netherspite in about 3.5 hours. This landed me a whopping 20 badges + I got the 2nd piece of my tier 4 armor, the Head piece off of the Prince!. I also was able to get the 35 badge moonkin bracer's!
After this monty haul I realized that Karazan is the new Mech 3 Badge run! I repeat Kara = Mech 3 Badge run. With a properly equipped group The full run can be completed in about 3.5 to 4 hours. Although it is set on a timer that you can only run it once a week, this breaks down to about 5.5 badges per hour. Most heroic dungeon runs net you only 6 badges if you factor in the daily bonus. From an efficiency perspective, it is almost mandatory that you block in once a week to make this run. It does require though a running battle mentality to accomplish this (ala Black Morass.) But as long as you can keep moving the reward is worth it!

Etiquette in instances

Last night I was in heroic arc to get the daily heroic completed & check off 1 more item on my trial of the naaru quest. It was a mixed run, part guild\part pug (tank was grabbed from lfg list.) Things were going quite well apart from the occasional silly wipes (maggots w 4k health etc.) After we downed bosses #2 & #3 our hunter had to leave to get work done, so we took a 5 minute to swap him out & get another hunter & to let the healer get food. This 5minute bio break extended into a half hour due to our healer going afk because of burnt pizza. Because of this I couldn't finish the run & now have to rerun it again.
Now I know that afk will happen & there are some things that are beyond anyone's control but I believe there should be a instance afk timer. AKA if your gone for more than 10 minutes without any update on why you were gone, it should be ok to kick you from the run. WOW is a group activity after all & to keep 4 people waiting (& if our healer reads this post not singling you out you were just the example that brought up this post!) it should be ok to grab someone else.